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Old Apr 29, 2006, 12:15 AM // 00:15   #21
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Quote:
Originally Posted by Cottage Pie
unlike the +1 skill grips, it doesn't say 'when using a skill', so you may be right...
One thing I've learned about GW is never believe a skill or stat description.

Somethings have not worked right since the beginning of the game. Dark fury is just one off the top of my head.
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Old May 05, 2006, 12:23 PM // 12:23   #22
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I keep hearing about this bug for Dark Fury. I tested it out a while ago, and it seemed to work right for me. They did add that failure if < 4 blood a little while ago, if thats what u mean.

Back on to topic. So penetrating blow doesnt stack with sundering mods, I understand that part. But what if you're warrior primary, 10 strength, sundering mod and have judge's insight? Theoretically I see a 20% chance of 50% armor penetration.

Or does sundering and judges not stack too, since it is a skill?
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Old May 05, 2006, 01:02 PM // 13:02   #23
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As worked out in other threads, a 20/20 sundering weapon is equivalent to about +8% damage (constant). So you can judge for yourself if it is worthwhile.
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Old May 05, 2006, 01:13 PM // 13:13   #24
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Quote:
Originally Posted by Katari
Where are you pulling this info from? It has been my understanding that sundering:

1. Sundering can trigger on any hit, and effects only the base damage.
2. Crits effects only base damage, skills do not effect it's chance of triggering.
3. The situations where sundering is a remotly good mod are nearly non-existant.

The AP from Strength only triggers on skill hits, perhaps that is what you are confusing it with. However, the str bonus triggers on every skill hit. A sundering mod that could only trigger on skill hits wouldn't even be worth talking about.
You're absolutely correct. Twicky kid has no idea what he/she is talking about, and has clearly done no testing.
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Old May 05, 2006, 10:44 PM // 22:44   #25
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I personally have a 20/20 sundering on my sword because on a sword it adds: 1.2-1.8dmg per hit. yes, that is lower than vamp, and does not heal you as does vamp. BUT, it does not cause health degeneration.
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Old May 05, 2006, 11:29 PM // 23:29   #26
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Quote:
Originally Posted by Chilly Ress
I personally have a 20/20 sundering on my sword because on a sword it adds: 1.2-1.8dmg per hit. yes, that is lower than vamp, and does not heal you as does vamp. BUT, it does not cause health degeneration.
I love people who avoid some of the top mods in the game (vamp and zealous) because they fear the degen. Well, I love 'em when they're on the other team in PvP.
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Old May 05, 2006, 11:48 PM // 23:48   #27
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Quote:
Originally Posted by Lynnrose
I love people who avoid some of the top mods in the game (vamp and zealous) because they fear the degen. Well, I love 'em when they're on the other team in PvP.
Agreed. Sundering is still only good as something to switch to from vamp.
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Old May 06, 2006, 02:44 AM // 02:44   #28
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Im PvE, go figure. I LOVE zealous, just not vamp, except on my axe.
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Old May 06, 2006, 03:24 AM // 03:24   #29
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I dont care I still like it, i'll throw it on a new bow that I like
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Old May 06, 2006, 04:01 AM // 04:01   #30
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I like sundering on my longbow, my hornbow is vamp. I'll take zealous on any warrior or assassin weapon any day, thanks
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Old May 06, 2006, 04:03 AM // 04:03   #31
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meh... i love the sundering mod, but i'd honestly have to say that they are still crap combat-wise. I have my sundering things as more of a status symbol, just like my armor.
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Old May 06, 2006, 06:51 AM // 06:51   #32
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Sundering only works with skills?

1 in 5 chance??


Who tested this where and when?
Whoever tested it should also stop using 1/5 chance.

1/5 is not always the same as 20/100

About that "only triggered with skills" thing. Isn't that the Strength attribute armor penetration?
Afaik, the penetration from str only happens when using a skill, the ap from sundering happens with a 20% chance every hit.

Maybe you got those two confused?

Where are those tests?
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Old May 06, 2006, 06:58 AM // 06:58   #33
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Quote:
Originally Posted by Don Zardeone
1/5 is not always the same as 20/100
Um... yes it is.
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Old May 08, 2006, 05:49 AM // 05:49   #34
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Sounds like Sundering is THE switchout mod to use with Vampiric/Zealous, unless you have a specific need for the occasional adrenaline from Furious.
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Old May 08, 2006, 06:06 AM // 06:06   #35
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Since it's a good idea to have some sort of elemental damage weapon on a warrior/ranger/sin, swap it out with that, no need to waste a perfectly good upgrade slot with sundering.
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Old May 08, 2006, 09:07 AM // 09:07   #36
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People who defends Sundering now are people who advocated for it already when it was 10/10.
Others who got the math right knew back then and still do.
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Old May 08, 2006, 09:38 AM // 09:38   #37
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Quote:
Originally Posted by Iskrah
People who defends Sundering now are people who advocated for it already when it was 10/10.
Amen to that. Sundering ftl.
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Old May 08, 2006, 09:42 AM // 09:42   #38
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I also have 2 green bows, (longbow and a 5:1), but just could not resist making this bow for my new Cantha Ranger at the weekend
Attached Images
File Type: jpg Bow2.jpg (17.7 KB, 41 views)
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Old May 08, 2006, 09:47 AM // 09:47   #39
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Quote:
1 in 5 chance??


Who tested this where and when?
Whoever tested it should also stop using 1/5 chance.

1/5 is not always the same as 20/100
20/20 Is 20% armor penetration 20% of the time. No use of a skill needed.
a 1 in 5 chance is the same as 20 in 100 chance just scaled down. So 20% is the same as saying 1 in 5.
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Old May 08, 2006, 10:41 AM // 10:41   #40
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Quote:
Originally Posted by Loomy
Sounds like Sundering is THE switchout mod to use with Vampiric/Zealous, unless you have a specific need for the occasional adrenaline from Furious.
I would prefer an Elemental weapon as a non-degen switch, and for hitting targets with Armor vs. Physical.

And yes, Vamp is still a lot better than Sundering.
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